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Sound Analysis

 Sound Analysis



Funny Games: 

1. Early on it shows that the family are into classical music. Which can give the impression that they are an upper/middle-class family. It also looks like they more of a conservative family, intelligent family.

2. The classical music describes the family, being a conservative, intelligent family. And when it switches to hard metal rock music it firsts shows me the kid taste of music but it is also foreshadowing the narrative of the movie

3. Because of the use of music I feel like the narrative will develop to be narrative of which the bad things will happen to the family or the kid is going to experience some sort of nightmare-ish experience which leads to a horror narrative.

A Clockwork Orange:

1. The choice of music used in this scene was classical music, classical music is mainly used in scenes where there is maybe a concert, a restaurant or focus type scene. If we think of fight scene we think about music that has a faster tempo to it like rock or rap. So the choice of music was very contrapuntal and made the audience feel uncomfortable.

2. To make the scene feel uncomfortable to the audience. As I stated that this music doesn't fit into the scene so it was meant to be a contrapuntal piece of audio.


BBC drama Life on Mars

1.The fast tempo song in the background helped to establish a narrative. The songs is more of a 70s jazz soul song, which suggests that this takes place in the 70s. We can also analyse the dialogue. The dialect which is spoken sounds like a northern accent. Meaning this is probably set somewhere in northern England. But also the choice of words being spoken. When they started to swear to the referee or leave one of their co-workers in the football net, could suggests a comedy genre. it was also more of a high pitched song which means the producers are trying to give the audience a narrative that this chase is pretty normal and its just a "normal car chase". If it was a lower-pitched song it will probably be meant that it's more serious.

2. The non-diegetic sound helps us understand the narrative better. The diegetic sound only became louder when the car hit a bump or when it's trying to turn the car while the non-diegetic sound is in the background the whole time. The dietetic sound helps us to establish a sort of connection with the car and what kind of situation it is in. If the was dietetic sound but it wasn't being played a lot, meaning if there wasn't that much action it can show that the narrative might lead to an escape for example, but since there was so much diegetic sound it shows that the narrative is going to a crucial time of the narrative.

Once Upon A Time In The West

1. We can first hear a looping sound of soft screeching metal, which goes on and on and until we hear a tug. A pull from something, then everything goes quiet. We, later on, hear buzzing which indicates a fly is near and a bit of whistling trying to get fly out. We hear the buzzing go on and then stop and then reappear and then stop again. Then we hear a bang sound, not from a gun but banging on the table. Then the buzzing sound gets louder and louder until we hear the climax which is the train that transitions in on cue with the buzzing sound.

2. We can hear the sound bridge of the buzzing sound and then the cue of that train sound. The train sound nicely transitions in because of the buzzing and it becomes a lot louder when it came in. It affects the audience in a way that shows that this is the climax. Because how the way it quickly transitions in and becomes the loudest sound we heard so far.

Once Upon A Time In America



1. The sound of which is diegetic is the sound that character and everyone around can hear. So when people are talking, when he is drinking, when he is smoking, when he pickups the paper. The non-diegetic sound is the part where nobody else can hear it. So early on we realise the telephone ringing is not natural but inside his head. And the screeched audio at the ending is also non-diegetic because it is not natural, no one can hear it but him.

2. The use of the non-diegetic sound gives a lot of explanation to his backstory. The looping telephone ringing probably suggests that there is a traumatic story in his head which he can't forget. And especially when we hear him wake up and the screeching audio plays shows that he is living constantly in this nightmare when he wakes up, with this information it helps visualise on what kind of character he is which helps a lot with the narrative

Analysing a clip from Breaking Bad:



A clip of Breaking Bad.

We can first analyse important keywords:

  • Diegetic and non-diegetic sound
  • Parallel and contrapuntal sound
  • Sound bridges
The use of the non-diegetic sound. Which is the music during the montage. The music is a slow tempo and low pitched song. Which tells me they have everything in control and sort of giving an accomplishment sensation to it. The Diegetic we can hear during the montage is Walter White (The older character) coughing in the middle of the montage. Which also helps us to understand that this character probably has some health issues. I would also categorize this into a Parallel sound because it doesn't make me feel uncomfortable and totally fits in with the scene. If the montage had hard rock mental music it will suggest to me that, they are stressed and need to get things done quickly. But since it's calm and slow it suggests that there is nothing to worry about and taking things easy, which fits in with the scenes as well.


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